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What do you think?

Waiting for the day this game comes out. I love Phantom Of The Opera so much so this looks really fun.

Make the environment look like this and you got a win win: https://www.youtube.com/watch?v=gows7iOoqaU&ab_channel=BoBalderson

when will it be full finished, it looks amazing

signed in on here just to comment on how much soulful dance slaps hank you

"The Opera ghost really existed. He was not, as was long believed, a creature of the imagination of the artists, a superstition of the managers, or a product of the absurd and impressionable brains of the young ladies of the ballet... Yes, he existed in flesh and blood, although he assumed the complete appearance of a real phantom..." - Gaston Leroux, 1910, "Phantom of the Opera", Prologue.

Meet Erik - a middle-aged deformed genius who haunts an opera house in Paris by pretending to be its resident ghost. You are his conscience. Sometimes he listens to you, sometimes he does not. It's your job to guide him through his life.

Unfortunately for everyone involved, he happens to fall head over heels in love with a young Swedish singer. Assaulted by strong feelings, he begins to spiral into insanity, and it becomes more difficult for you to keep the situation under control.

Spend five months by Erik's side and witness first-hand what obsession can do to a human being, and how one act of kindness can bring one back from the brink of insanity.

#other #horror #strategy #socialsim #pointnclick



mature
Intense Cartoon Violence
Intense Fantasy Violence
Realistic Bloodshed
Alcohol Reference
Drug Use
Tobacco Use
Brief Nudity
Suggestive Themes
Mild Language
Mature Humor

Devblog 14th March 2023.

I made character shadows with shaders. However, they intersect with light occluder 2D shadows, creating unrealistic double shadows. I'm not sure if it's even possible to get rid of them. Any Godot 4 gurus out there? 🙏🥺

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Devblog 11th March, 2023.

I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.

I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.

Further info in the article below.

Devblog 9th March, 2023.

Hello! It's been a bit, but this project is back to the top of my priority list.

And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!

More info in the article below.

Devlog 22 Sept 2022.

In this video I implement a Finite State Machine into my game, the Opera Ghost's Love Story. Join me on this journey; hopefully, you'll find it entertaining, and also helpful if you're a gamedev yourself.

https://www.youtube.com/watch?v=C-TP2b7sgxM

Indie game devlog: Finite State Machine
In this devlog from 22nd September 2022, I implement a Finite State Machine into my game, the Opera Ghost's Love Story.I have initially followed this tutoria...
https://www.youtube.com/watch?v=C-TP2b7sgxM

https://youtu.be/7DdgnNCwDsA

After @Benmonor recommended I watch "The Thief and the Cobbler" movie, I couldn't stop brainstorming. I finally managed to put some of my thoughts into words. Please watch this video and place your vote below!

The Opera Ghost's Love Story - Let's Talk Character Design
All media used in this video belongs to its respective creators, except for the clips of my own animations, drawings and gameplay.
https://www.youtube.com/watch?v=7DdgnNCwDsA
  6 votes Voting finished

Devlog 27th July, 2022.

Hosted Development Stream №82. Thank you everyone who attended!

I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!

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Devlog 23rd July, 2022.

I did this cool effect you can see on the video! I needed a way to stop all audio and animations from playing in order to complete the quick-time event script.

Hope you have a nice day, and I'll see you Wednesday!

Devlog 20th July, 2022.

The hop and twirl are finished. They make a perfect loop which means I can duplicate them and nobody will notice. Mueheheh.

Thank you to everyone who attended the Development Stream №80, you guys are awesome! See you on Saturday ❤

We are now on Instagram and Twitter! Devlogs and various stuffs will be posted there. Follow us on social media of your choice!

https://twitter.com/team_ocelli

https://instagram.com/team_ocelli

(We also have a Discord server.)

https://discord.gg/sVeY3YS